A Step-by-Step Indie Game Marketing Plan from Launch to Post-Release

Aidan McGrath
July 30, 2025

Indie games rarely fail because of creative quality. They fail in silence. Without visibility, without a community, without momentum. Marketing is an afterthought or a responsibility no one wants to own for many small teams. However, once development starts, every missed opportunity to create awareness becomes harder to recover. 

Marketing is not a final stage. It is not something to switch on at launch. For indie games to break through, marketing needs to run in parallel with development from the moment a playable concept exists, all the way through long-term support. When approached methodically, marketing becomes less of a guessing game and more of a process: discoverable, measurable, repeatable. 

1. Define the Game’s Positioning Early 

Many games start production with only a vague idea of who they are meant for or how they will be sold. Indie game marketing plans will either stall or attract the wrong audience without clear positioning. 

The first task is to establish how the game is meant to connect with players.

 

  • Target audience: Avoid vague terms like “casual players” or “hardcore fans.” Find out exactly who the game appeals to. Turn-based tactics fans, players of specific titles (e.g. Slay the Spire, Celeste, Phasmophobia), or niche interest groups. Knowing this early shapes your tone, platforms, and promotional priorities. 
  • Core hook: Define the reason someone would try this game in one sentence. It could be a unique mechanic, a distinct aesthetic, or an emotional tone. This becomes the central thread for trailers, ads, and store copy. 
  • Studio voice and tone: Decide how the studio will present itself publicly. Dry and technical, personal and humorous, stylized and world-built. Consistency across platforms builds trust and memorability. 
  • Business and marketing goals: Some teams want to maximize units sold. Others look for publisher interest or community growth. Every goal carries different implications for how you handle press, influencers, and events. 

Positioning decisions at this stage shape everything downstream. If they are unclear, vague, or constantly shifting, marketing becomes guesswork, and progress becomes impossible to track. 

2. Begin Community Building During Development 

Audience-building starts the moment there is something to show. Waiting until the game is 90% complete leaves no time to generate awareness, no time for organic sharing, and no opportunity to test messaging or content formats. 

Begin with the basic infrastructure: 

  • Secure a website and social handles 

Even a simple one-page site with a sign-up form is useful. Platforms like Carrd or Typedream make this quick and affordable. 

  • Set up a mailing list 

A self-owned channel is very important. Social algorithms change and platforms go cold. Email is still the most direct way to reach your audience. 

  • Launch a Discord server 

This creates a home for the earliest fans and allows the team to gather feedback, answer questions, and gauge enthusiasm in real time. 

From there, start creating a regular content routine. Two to three posts per week is enough if they are consistent and relevant: 

  • GIFs of development progress 
  • Devlog-style updates 
  • Concept art, UI mockups, level design experiments 
  • Behind-the-scenes decisions or challenges 

Content should focus on process, not polish. Players and peers are often more interested in how you are building than in what is finished. Authenticity performs better than perfection, especially in the indie space. 

As soon as there is a playable build or a strong visual identity, publish a Steam page. The sooner it goes live, the longer you have to generate wishlists, and wishlists are the currency of indie launches. Steam’s algorithm favors games that enter launch week with momentum. A page sitting live with zero wishlist activity does nothing. A steady stream of new visitors, driven from social media or creator interest, gradually builds toward featuring and visibility. 

3. Mid-Development: Push for Visibility and Credibility 

By the time the game reaches late alpha or beta, interest should already exist. A Discord community, social followers, or at least a steady stream of wishlists. At this stage, attention shifts to broader discoverability. The goal is to get the game in front of press, creators, event organizers, and platform partners. 

Create a Public Demo or Playable Build 

A demo is the most effective tool to convert curiosity into advocacy. Focus on a vertical slice that shows the strongest part of the game. It is ideally the core mechanic within five minutes of play. 

If a full demo is not feasible, use short gameplay clips with close to no editing. Focus on clarity. Ten seconds of smart design, strong animation, or player choice does more than two minutes of cinematic music and logo fades. 

Targeted Creator Outreach 

Start with a list of creators who play and share games in your genre. Avoid mass emails or automated DMs. Instead: 

  • Reference a specific video or stream they have posted 
  • Explain how your game fits their interests or audience 
  • Keep it short. Just under 150 words 
  • Include a Steam link and a key if the build is ready 

Use tools like Keymailer or Woovit if needed, but direct outreach often performs better when done with care. 

Press Outreach and Digital Events 

Media coverage still contributes to SEO, trust, and store presence. Tie your outreach to an actual news beat like a trailer, a demo launch, or a show appearance. Provide press kits that include raw assets, a short pitch, and clear contact info. 

Apply to events like Steam Next Fest, Day of the Devs, and regional indie showcases. A festival slot, even a small one, can result in real traffic and wishlist spikes. 

4. Launch: Maximize Momentum 

The 72 hours after launch are important for visibility across storefronts, especially Steam. It is not the finish line, but it is a key signal to the platform’s algorithm, to your community, and potential partners. 

Final Trailer and Launch Beat 

Your strongest trailer should go live in the final week before launch. Release it with press outreach, creator updates, a pinned post on social media, and a clear call to action that says something like “Available now,” “Wishlist now,” or “Download the demo.” 

Coordinate announcements across all platforms like Discord, mailing list, Twitter/X, TikTok, and YouTube. Keep the message simple and direct. 

Reviews, Creator Content, and Community Support 

Make it easy for players and creators to share their experience. Offer early keys to trusted streamers. Thank players who leave reviews. Pin content on Steam and social channels. 

Respond quickly to early bug reports or community questions. Launch week is often chaotic, but responsiveness builds trust and leads to word-of-mouth momentum. 

Sales, Bundles, and Cross-Promotion 

Coordinate with other indies for bundle deals or visibility swaps. Offer a launch discount if it fits your pricing strategy. Create temporary Steam capsules or social headers that highlight launch-week urgency. 

5. Post-Launch: Support and Extend 

Many indies see the strongest sales weeks or months after launch. Sustained updates, community activity, and event participation extend the long tail of your game. 

Regular Updates and Patch Notes 

Even minor patches are opportunities for engagement. Treat each one as a small newsbeat. Post on Steam, update your store capsule, and share a changelog in Discord. 

Additional Content or Features 

Free content updates like a new mode, difficulty setting, or cosmetics can re-engage players. If applicable, plan seasonal updates or limited-time events to draw players back in. 

If post-launch content is substantial, treat it like a soft re-launch. New trailer, new outreach, new ad creatives. 

Ongoing Events and Festivals 

Continue applying to seasonal Steam events, curated showcases, and regional awards. These often bring fresh visibility to already-launched titles. 

Stay active on your core channels, even if less frequently. Post fan art, highlight mods, or share dev insights. Keep the lights on. 

Final Notes 

Good indie game marketing plans do not need a huge budget. But it does ask for commitment, clarity, and consistency. Starting early, maintaining a presence, and creating momentum across each stage of development gives a game the best chance to find its audience. 

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